Whilst normally the Adeptus Mechanicus searches for its personnel within the Cult Mechanicus, the sheer rarity of such individuals requires the Mechanicus to search in the broader populace of the Imperium. Barely one in ten million possess the necessary qualifications to serve as a Princeps, and even fewer of this number make it through the training to finally command a war engine.
Because of this reality, Princeps are immensely valuable individuals, and their home Forge World will spare no effort to recover them should they go missing in action, and if the slimmest chance exists that they are still alive. There are two ways in which one can become a Princeps -- undergoing training in Collegia Titanica academies, as mentioned above, or advancing from the rank of a Moderatus to a full Princepture, which is usually the command of Warhound -class Scout Titan.
There is also a perverse effect to the mind-link: it is highly addictive to the human mind. From the moment he manages to dominate his Titan's Machine Spirit, the Princeps will actively crave being linked to his war engine, for the feeling of becoming a godlike machine of destruction is impossibly intense, and living as a mere human eventually becomes intolerable for some Princeps.
Alas, this withdrawal also accelerates the Princeps' descent into madness, straining his mind when he is not linked to his mighty war machine. If a Princeps does not fall in battle, he will ultimately fall to the Machine Spirit of his Titan when his will finally snaps. Being linked to the Titan's Mind Impulse Unit is a considerable effort in itself, and controlling the war machine's systems precisely is difficult.
Most Princeps are incapable of controlling all of a Titan's functions simultaneously due to the sheer, unbearable mental tumult it inflicts, and those who do will only do so for short periods of time. For this reason, Princeps are assisted in operating these towering war machines by junior officers called Moderati -- whose role is to operate some of the Titan's systems in their commander's stead -- lessening the mental strain placed on the Princeps and allowing for the efficient handling of the machine. The mind-link is a very intimate and immersive connection, causing the Princeps and the Titan to leave an imprint in each other's consciousness and grow increasingly alike over time.
The Titan's Machine Spirit will learn from its Princeps and from the battles they take part in, storing the knowledge and making it available at all times and to any Princeps that will command the war machine in the future. The Princeps on the other hand, will, with time, begin to show traits of character akin to those of his or her war engine.
The nature of the Machine Spirits varies between individual Titans, however war engines of the same class will be similar. Thus, the commanders of Warhound -class Scout Titans are known to be bellicose and belligerent, and sometimes loners, though the latter may be due to their generally solitary assignments as scouts, while the Princeps of other war engines are more cool-headed and better capable of cooperation as part of a larger force.
The Princeps is seated on a command throne in the Titan's head, along with several system controllers and second-line bridge officers called Moderati who act as the Titan's command crew. Lower ranking officers called Steersmen often control the Titan's most basic functions like locomotion. The number of Moderati and Steersmen depends on the size of the Titan, and their duties involve secondary tasks like regulating and maintaining the massive walker's weapons and other systems, as well as monitoring and interpreting readings from the Titan's auspexes complex arrays of various types of sensors.
All Titan officers who are expected to serve as Princeps begin their career at the Collegiate Titanica on Mars where they are trained in how to pilot and interact with a Titan as well as many of the doctrines and rituals of the Cult Mechanicus.
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Other Titan crew members include various engineers usually Adeptus Mechanicus Tech-priests for repair work and the necessary blessings required by the Cult Mechanicus, and Servitors who are set on the more mundane tasks required by the Titan like the manipulation of controls and the monitoring of the external Auspex systems. Some of the largest Titans also have Adeptus Mechanicus armed forces like Skitarii or Praetorian Servitors on board in case an enemy attempts to board and take control of or destroy the Titan.
Traitor Princeps merged with his war machine through the warping power of Chaos. During the Horus Heresy , half of the Titan Legions declared support for the Warmaster Horus , and since those ancient times, the fickle blessings of the Ruinous Powers have warped many of them. Although some of the Traitor Princeps have remained largely unchanged, and are presumed to operate their machines as described above, the rest have become hideously disfigured and physically merged with the corrupted war machines they command, linking with them not only in mind, but in flesh as well.
During the Horus Heresy, half of the Adeptus Mechanicus, including several hundred Titan Legions, turned to the worship of Chaos , taking their mighty war machines with them. Chaos Titans are usually similar to their Imperial counterparts, but their long exposure to the warping influence of Chaos has changed many of them.
In some cases, the crew has merged with their machine, making it impossible to tell where one ends and the other begins. Other crews have given themselves and their weapons over solely to one of the four great Ruinous Powers of Chaos. It was eventually destroyed 10, years later, during an Iron Warriors campaign against the Imperial world of Hydra Cordatus , where the Dies Irae engaged in battle with an entire demi-legion of twelve Imperial Titans, destroying almost all of them before finally being stopped by the Warlord -class Titan Honoris Causa.
Dies Irae is featured in the first five books of the Horus Heresy series. Like their Imperial counterparts, Chaos Scout Titans dedicated to the Pleasure God Slaanesh possess incredible speed, which allows them to start attacking the enemy while the rest of the army is still charging into range. As they skirt around the foe, the Slaanesh Scout Titans flicker with power, tapping raw energy from the Immaterium to maintain their essence within the physical realm.
Inside the hardened carapace of each of these fell god-engines is the spirit of a bound daemon, guiding it with sheer force of will, firing its weapons as one might raise a finger. Instead, they are surrounded by a glittering wall of energy created by the Warp-interface within them which anchors the daemonic spirit inside in the material realm. This shifting, swirling aura is called the Glamour of Slaanesh and makes a Slaanesh Titan very hard to target accurately.
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In effect, it works like an Eldar Holo-field , and is a yet another emulation of that xenos race's Titans. Like the Holo-field, the Glamour of Slaanesh proves useless against barrages and other attacks spread over a wide area, as such weapons do not rely on pinpoint accuracy. Additionally, since the Glamour of Slaanesh is an interface with the Immaterium, it also provides a measure of protection against attacks drawing upon the Warp, such as Vortex Missiles or psychic powers.
Feral -class Titans are twisted versions of the Imperial Warhound -class Titan and are used for the same tactical purposes by the Forces of Chaos. To their eternal shame, the Titan Legions bear the stain of disloyalty to the Emperor like so many other branches of the Imperial armed forces. Like the Legiones Astartes , many of the Titan Legions also sided with Horus against the Emperor during the dark days of the Horus Heresy, and eventually fled to the dark refuge known as the Eye of Terror when their master was defeated.
Within the Forces of Chaos, the dreaded Chaotic Warhound -class Titans, reclassified as Feral -class Titans by the Imperium, have seen millennia of service in the Traitor Titan Legions ' pursuit of the Long War against the Imperium of Man , becoming utterly corrupted by the daemonic powers of the Warp and the fickle favour granted to these vile war machines by the Ruinous Powers. Many of these dreaded war machines easily date back to long before the Horus Heresy and have had their Machine Spirits wholly corrupted and possessed by the Warp-touched powers of Chaos.
The Titan's Machine Spirit and its damned crew become possessed by daemons and are doomed to serve the will of the Chaos Gods in battle for all eternity. Within the Forces of Chaos , the Reaver -class Titans are ancient and irreplaceable relics left over from the days of the Horus Heresy.
To differentiate these corrupted Reavers from their Imperial counterparts, the Imperium has redesignated these war engines Ravager -class Titans, though this name is rarely used. They are the remnants of those Traitor Titan Legions who sided with the renegade Warmaster Horus during those dark times and whose blasphemous names still echo with dread thousands of Terran years later.
The majority of these monstrous war engines have seen millennia of service with the Chaos forces and have long since become utterly corrupted by the touch of the Ruinous Powers and the Warp. Others are salvaged Imperial war engines taken from the battlefield as spoils of war, much to the eternal shame of their former masters.
These captured Battle Titans have been subjected to bloody rituals in order to consecrate them to the service of the Chaos Gods.
Over time, Chaos Reaver Battle Titans become an amalgam of daemon and machine, their once living crews fused to the controls and their souls subsumed into the Titan's tainted Machine Spirit , the war machine itself now a single being dedicated to destruction and butchery, reborn to spend an eternity of battle in servitude to Chaos. Revered and tended to by the Warp-tainted Hereteks of the Dark Mechanicus , lesser servants of the damned view these towering engines of destruction as incarnate gods of fire and death.
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Many of the lesser beings who serve Chaos make obeisance to them, offering sacrifices of captives and even their own lives to slake these towering monsters' thirst for blood. A Chaos -corrupted Warlord -class Titan. Amongst the Forces of Chaos , Warlord -class Chaos Titans are ancient and irreplaceable relics left over from the days of the Horus Heresy. They are the remnants of those Traitor Titan Legions who sided with the Renegade Warmaster Horus during those dark times and whose blasphemous names still echo with dread thousands of Terran years later.
The majority of these monstrous war engines have seen millennia of service with Chaotic foces and have long since become utterly corrupted by the touch of the Ruinous Powers and the Warp. To differentiate these corrupted Warlords from their Imperial counterparts, the Imperium has designated these war machines with different class names that have been happily adopted by these Titans' Renegade crews.
Even though there are different versions of the Chaos-altered Warlord -class Titan, the most commonly seen variant operating with the Forces of Chaos is the Banelord Titan. Imperator -class and Warmonger -class Emperor Titans are the greatest war engines ever created by the Imperium of Man. Those few Emperor-grade Battle Titans to fall into the hands of the Traitor Legions during the Horus Heresy that still exist today are rarely deployed on the battlefield and only when the Forces of Chaos have decided that they are willing to pay any cost to secure a victory.
Most Chaos Emperor Titans have been possessed by Greater Daemons which have transformed these great war engines into towering leviathans of Warp-corrupted steel and Adamantium, a true incarnation of the power of Chaos in the material realm. Ork Gargants. The Ork equivalent of a Titan is called a Gargant. Gargants are as much idols of the savage Ork Gods, Gork and Mork , as they are engines of destruction. Big Mek Orks receive a divine vision of sorts from Gork or possibly Mork , and set out to bring that vision to life in the artistic medium of thick armour plates, smoke-belching engines, and lots and lots of very large guns.
This quickly spreads amongst other Big Meks in the area, and soon Gargants spring up all over the place. In an Ork warband, there can exist Gargants and Gargant-like mecha war machines all the way from one- Gretchin small, greenskinned goblinoid creatures closely related to Orks Killa Kans which are the Ork equivalent of the Space Marine Dreadnoughts to the vast armoured behemoths of the Mega-Gargants. From smallest to largest, the most typical machines of these type include:. An Ork Stompa. Stompas are neither war engines nor Titans proper but rather large, armoured fighting vehicles built as roughly Ork -shaped effigies.
They are armed with both long- and short-range weaponry and are used in the same manner as heavy tanks. Supa-Stompas are significantly more powerful than regular Stompas, and count as war engines. They can mount two of the weapons that are carried on the larger Gargants and can be seen as equivalent in firepower to a Warhound -class Scout Titan of the Imperium. An Ork Gargant. Gargants are massive constructions that are broad and squat compared to an Imperial Titan.
This activity quickly spreads amongst other Big Meks in the local Ork-settled area who seek to compete in Gargant-building, and soon Gargants spring up all over the place. In an Ork warband, there can exist Gargants and Gargant-like war machines from Killa Kans which are the Ork equivalent of the Space Marine Dreadnoughts crewed by a single Gretchin to the vast armoured behemoths that are the Mega-Gargants.
Imperator -class Titan faces off against an Ork Mega-Gargant. The Mega-Gargant is a very rare, super-large Gargant on a par in size with the Imperator and Warmonger -class Emperor Titans, though not as powerful. It carries a large number and variety of weapons including the Mega-Dropper. Unlike the other Gargants which shuffle forward on their short mechanical legs, the Mega-Gargant is actually a tracked vehicle; essentially it is a mobile Ork fortress.
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Often a Big Mek Ork will not be satisfied with the production of Battlewagons , and will create his own Stompa or Gargant. These Titan-like monstrosities mount the latest Mek weaponry, such as the 'Lifta-droppa'. The size of the Stompa or Gargant depends on how much influence the Mek has, how much raw materials there are, and who they are 'constructing' it with. Occasionally, two Meks may work together, combining their love of tinkering to produce a new Gargant on their own initiative or because they have been commanded to do so by a larger, tougher Ork Warboss or Warlord.
Ork Gargants are an extremely varied lot, with no two ever being exactly alike, as is common with seemingly slapdash Ork technology.
Thanks to the frenzied imaginations of the Mekboyz building them, Ork weapons tend to be haphazard, unreliable and noisy.